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Spotlight Testimonial

Video testimonial panels: one expands into a spotlight with the quote, name and role, the rest fold into slim vertical strips, and play adds sound.

A free, copy-paste sliders component for React, Next.js — built with Tailwind CSS, installable with the shadcn CLI.

Configuration

Tweak these live from theConfigurecontrol in the preview.

layoutcenter · row — default "center".
triggerhover · click — default "hover".
effectspring · smooth · snappy — default "spring".
speed0.5–2× — default 1×.
gap0–24px — default 14px.
radius0–40px — default 0px.
overlay0–0.9 — default 0.5.
accentcolour — default #ffffff.
playOnActiveon / off — default off.
showPlayon / off — default on.
inseton / off — default on.

Interaction Type

  • Click (or tap) a strip to rotate that person into the spotlight
  • Panels open on their poster — press play to watch with sound, again to pause
  • The spotlight fans the rest into a symmetric, depth-shadowed deck

Dependency

This component uses motion for its animation. Install it, then drop the file in.

npm install motion

Point the CLI here once

A namespace is a local alias, so the CLI has to be told what @harshdev-ui resolves to. One command, once per project:

npx shadcn registry add "@harshdev-ui=https://ui.harshpandav.dev/r/{name}.json"

After that every component installs by name. To skip it entirely, pass the URL straight to the CLI — shadcn add https://ui.harshpandav.dev/r/spotlight-testimonial.json — or copy the file from Source code below.

[ shadcn CLI 3.0 registry ]…or add the component in one command

Install via CLI

pnpm dlx shadcn add @harshdev-ui/spotlight-testimonial

How to use

Pass Spotlight Testimonial a list of people — each with a name, an optional role and quote, a video and a poster image — and it lays them out as a spotlight with the rest fanned out as slim strips. In the default center layout, picking a panel rotates it to the middle and re-sequences the rest around it; the row layout is a flat left-to-right strip that also takes hover. Touch always taps.

Each panel opens on its poster (thumbnail); press play to watch the spotlit clip with sound, press again to pause — set playOnActive to auto-play it muted instead. Accent tints the play button and caption, speed scales the transition. It's theme-aware, fully responsive (portrait on phones), respects prefers-reduced-motion, fills its parent (give the parent a height), and with autoPlay cycles the spotlight on its own for hands-off displays.

Basic usage

import { SpotlightTestimonial } from "@/components/harsh-ui/spotlight-testimonial";

const people = [
  { name: "Kaity", role: "Fashion Director", video: "/v/kaity.mp4", poster: "/p/kaity.jpg" },
  { name: "Mike", role: "Product Lead", video: "/v/mike.mp4", poster: "/p/mike.jpg" },
  { name: "Ryan", role: "Founder", video: "/v/ryan.mp4", poster: "/p/ryan.jpg" },
];

const Demo = () => (
  <div className="h-[26rem]">
    <SpotlightTestimonial items={people} />
  </div>
);

Click to spotlight, snappy

trigger="click" spotlights on tap (good for touch); the effect preset tunes the expand feel.

<SpotlightTestimonial
  items={people}
  trigger="click"
  effect="snappy"
  accent="#3b82f6"
/>

Auto-cycling display

autoPlay cycles the spotlight with no pointer — how the grid-card preview animates.

<SpotlightTestimonial items={people} autoPlay />

Demo

import { SpotlightTestimonialDemo } from "@/components/demos/spotlight-testimonial-demo";

const Demo = () => (
  <div className="h-screen w-full">
    <SpotlightTestimonialDemo />
  </div>
);

Props

items{ name, role?, quote?, video, poster? }[] — the people; quote shows on the spotlit panel. Required.
layout"center" (default) spotlights a big square in the middle and fans the strips out on both sides; "row" is a flat left-to-right strip.
trigger"hover" (default) or "click" — how a row panel is spotlit. Center is always click / autoplay; touch always taps.
effect / speed"spring" (default), "smooth" or "snappy", and a 0.5×–2× speed multiplier on the transition. Default speed 1.
playOnActiveAuto-play the spotlit clip muted instead of waiting on a press. Default false — panels open on their poster.
showPlayShow the play / pause button. Press to play the spotlit clip with sound, press again to pause. Default true.
gap / radius / insetSpace between panels, corner radius, and whether the strip is inset-padded. Defaults 14 / 0 / true.
overlayDarkness of the legibility scrim, 0–1. Default 0.5.
accentBrand accent — tints the play button icon, the caption rule and the role label. Default "#ffffff".
defaultActiveIndex spotlit on first render. Default 0.
autoPlayCycle the spotlight on a timer — for previews / hands-off displays.

Notes

  • The center layout is a circular carousel: whichever panel you pick rotates to the middle and the rest re-sequence symmetrically around it, their heights stepping down with distance from centre for the fanned-deck silhouette.
  • The size morph is GPU-only. Each centre panel is a fixed square scaled (scaleX/scaleY + translate) to its target box — never width/height — so nothing repaints per frame. The media and vertical name are counter-scaled by the exact inverse of the panel scale, read live off the same motion value, so the crop stays undistorted even mid-spring.
  • Drop shadows live on fixed slot boxes behind the panels rather than on the panels themselves — a scaled box scales its shadow too — so the shadows stay crisp and true while the panels slide over them.
  • Panels open on their poster (thumbnail); the play button reveals and plays the clip with sound, and pressing again pauses it. playOnActive instead auto-plays the spotlit clip muted, and speed is a 0.5×–2× multiplier on the transition.
  • Only the spotlit panel mounts a <video> at all — the rest are cheap poster images — so decoding never piles up, even with a dozen clips.
  • Center is click / autoplay driven (hover-to-spotlight is a row-only affordance) so rapid pointer moves never thrash the animation.
  • Fully responsive off a ResizeObserver: the spotlight fills the free width once the strips are reserved, and on a narrow (phone) stage it turns portrait to fill the tall viewport — outer strips just peek and clip — instead of leaving a small square marooned in the middle.
  • Falls back to tap on (hover: none) / (pointer: coarse) devices and drops the animation under prefers-reduced-motion.
  • autoPlay cycles the spotlight every couple of seconds and is how the pointer-less grid card animates.
  • Inspired by the video-testimonial section from Skiper UI (https://skiper-ui.com). The centred-carousel idea is theirs; the circular re-sequencing, the GPU counter-scale, the single-<video> optimisation, the fanned strips, the quote overlay and the fully theme-aware customisation are this version's.

Source code

The complete spotlight-testimonial.tsx — toggle TSX / JSX to copy it in either language.

Source code
"use client";

import { useEffect, useRef, useState, type ReactNode } from "react";
import {
  animate,
  motion,
  useMotionValue,
  useReducedMotion,
  useTransform,
  type MotionValue,
  type Transition,
} from "motion/react";
import { Pause, Play } from "lucide-react";

/**
 * Harsh Dev UI · Developed by Harsh Pandav
 * https://harshpandav.dev · hello@harshpandav.dev
 *
 * SpotlightTestimonial
 * A row of video testimonial panels: one is spotlit — expanded, showing the
 * person's quote, name and role — while the rest collapse to slim strips with the
 * name set vertically. Each panel opens on its poster (thumbnail); the video only
 * plays when you press play, and pressing again pauses it.
 *
 * In "center" layout the spotlight is a big square in the middle and the strips fan
 * out on both sides, their height stepping down the further they sit from centre;
 * whichever you pick rotates to the middle and the rest re-sequence around it. The
 * size morph is GPU-only — each centre panel is a fixed square scaled (translate +
 * scaleX/scaleY) to its target box, never width/height, so nothing repaints. The
 * media and vertical name are counter-scaled by the exact inverse of the panel
 * scale (shared motion value) so the crop never distorts. Drop shadows live on
 * fixed slot boxes behind the panels, so they stay crisp instead of scaling. Only
 * the active clip is mounted. Built on Motion, no GSAP; honours prefers-reduced-
 * motion and taps on touch.
 */

export type SpotlightItem = {
  name: string;
  role?: string;
  quote?: string;
  video: string;
  poster?: string;
};

export type SpotlightTrigger = "hover" | "click";
export type SpotlightEffect = "spring" | "smooth" | "snappy";
export type SpotlightLayout = "center" | "row";

export type SpotlightTestimonialProps = {
  items: SpotlightItem[];
  layout?: SpotlightLayout;
  trigger?: SpotlightTrigger;
  defaultActive?: number;
  autoPlay?: boolean;
  playOnActive?: boolean;
  showPlay?: boolean;
  gap?: number;
  radius?: number;
  inset?: boolean;
  overlay?: number;
  effect?: SpotlightEffect;
  speed?: number;
  accent?: string;
  className?: string;
};

const EFFECTS: Record<SpotlightEffect, Transition> = {
  spring: { type: "spring", duration: 0.5, bounce: 0.12 },
  smooth: { type: "tween", duration: 0.45, ease: [0.22, 1, 0.36, 1] },
  snappy: { type: "spring", duration: 0.38, bounce: 0.22 },
};

export function SpotlightTestimonial({
  items,
  layout = "center",
  trigger = "hover",
  defaultActive,
  autoPlay = false,
  playOnActive = false,
  showPlay = true,
  gap = 14,
  radius = 0,
  inset = true,
  overlay = 0.5,
  effect = "spring",
  speed = 1,
  accent = "#ffffff",
  className = "",
}: SpotlightTestimonialProps) {
  const N = items.length;
  const isCenter = layout === "center";
  const initial = defaultActive ?? (isCenter ? Math.floor(N / 2) : 0);
  const [active, setActive] = useState(initial);
  const [playing, setPlaying] = useState(false);
  const videoRef = useRef<HTMLVideoElement | null>(null);
  const rootRef = useRef<HTMLDivElement>(null);
  const [dim, setDim] = useState({ w: 0, h: 0 });
  const hoverCapable = useHoverCapable();
  const reduce = useReducedMotion();

  const sp = speed > 0 ? speed : 1;
  const raw = EFFECTS[effect] || EFFECTS.spring;
  const t: Transition = reduce ? { duration: 0 } : { ...raw, duration: (raw.duration ?? 0.5) / sp };
  const pad = inset ? gap : 0;

  // Hover-to-spotlight is a row-only affordance; the centre carousel is click /
  // autoplay driven so rapid pointer moves never thrash the animation.
  const useHover = !isCenter && trigger === "hover" && hoverCapable;
  const activate = (i: number) => setActive(i);
  const togglePlay = () => setPlaying((p) => !p);

  // Show the poster by default; the video is only revealed when it should play.
  const shouldPlay = playing || playOnActive;

  // measure the box so the carousel can lay panels out in px (transform-immune)
  useEffect(() => {
    const el = rootRef.current;
    if (!el) return;
    const read = () => setDim({ w: el.clientWidth, h: el.clientHeight });
    const ro = new ResizeObserver(read);
    read();
    ro.observe(el);
    return () => ro.disconnect();
  }, []);

  // Only the spotlit clip is mounted, so drive playback from a single ref.
  useEffect(() => {
    const v = videoRef.current;
    if (!v) return;
    v.muted = !playing; // sound only when the viewer pressed play themselves
    if (shouldPlay) v.play().catch(() => {});
    else v.pause();
  }, [active, playing, shouldPlay]);

  // A newly spotlit panel starts paused on its thumbnail.
  useEffect(() => setPlaying(false), [active]);

  useEffect(() => {
    if (!autoPlay) return;
    setActive(initial);
    let i = initial;
    const id = setInterval(() => {
      i = (i + 1) % N;
      setActive(i);
    }, 2600);
    return () => clearInterval(id);
  }, [autoPlay, N, initial]);

  // shared content for the flat ROW strips (full-height, no transform scaling)
  const rowInner = (item: SpotlightItem, isActive: boolean, i: number): ReactNode => (
    <>
      <Media item={item} active={isActive} reveal={isActive && shouldPlay} t={t} videoRef={videoRef} />
      <Overlays isActive={isActive} overlay={overlay} t={t} />
      <VerticalName name={item.name} isActive={isActive} />
      <Meta item={item} isActive={isActive} accent={accent} />
      {showPlay && (
        <PlayButton
          name={item.name}
          isActive={isActive}
          playing={playing}
          accent={accent}
          reduce={!!reduce}
          onActivate={() => activate(i)}
          onTogglePlay={togglePlay}
        />
      )}
    </>
  );

  // ── CENTER: a big square spotlight, slim strips fanning out on both sides ──
  if (isCenter) {
    const W = Math.max(0, dim.w - 2 * pad);
    const H = Math.max(0, dim.h - 2 * pad);
    const half = Math.floor(N / 2);
    const minO = -(N - 1 - half);
    const narrow = W > 0 && W < 560;
    const C = Math.max(narrow ? 38 : 42, Math.min(W * (narrow ? 0.075 : 0.055), 64));
    const sideStrips = Math.max(half, N - 1 - half);
    const freeW = W - 2 * sideStrips * (C + gap);
    // The spotlight fills the width left once the widest run of strips is
    // reserved (or a comfy fraction on a narrow stage, where the outer strips
    // just peek + clip). On phones it goes portrait so it fills the tall
    // viewport instead of leaving a square marooned in the middle; on desktop
    // it stays a square. Capped so it never balloons.
    const aspect = narrow ? 1.4 : 1;
    let activeW = Math.min(Math.max(freeW, W * (narrow ? 0.68 : 0.5)), narrow ? 560 : 580);
    let activeH = activeW * aspect;
    const maxH = H * (narrow ? 0.72 : 0.9);
    if (activeH > maxH) {
      activeH = maxH;
      activeW = activeH / aspect;
    }
    activeW = Math.max(0, activeW);
    activeH = Math.max(0, activeH);
    const panelBase = Math.max(activeW, activeH, 1);
    const offsetOf = (i: number) => {
      let o = (((i - active) % N) + N) % N;
      if (o > half) o -= N;
      return o;
    };
    // height falls off with distance from centre → the fanned-deck silhouette
    const hScale = (k: number) => (k === 0 ? 1 : Math.max(0.5, 0.85 - (k - 1) * 0.09));
    // horizontal centre of the panel at circular offset o (0 = box centre)
    const centreOf = (o: number) => {
      if (o === 0) return 0;
      const span = activeW / 2 + gap + (Math.abs(o) - 1) * (C + gap) + C / 2;
      return o > 0 ? span : -span;
    };
    const boxOf = (o: number) => {
      const w = o === 0 ? activeW : C;
      const h = activeH * hScale(Math.abs(o));
      return { w, h, x: W / 2 + centreOf(o) - w / 2, y: H / 2 - h / 2 };
    };

    return (
      <div ref={rootRef} className={`relative h-full w-full overflow-hidden ${className}`}>
        <div className="absolute inset-0" style={{ padding: pad }}>
          <div className="relative h-full w-full">
            {activeW > 0 && (
              <>
                {/* Shadows live on fixed slot boxes — never scaled, so they stay
                    crisp while the panels slide over them. */}
                {Array.from({ length: N }, (_, k) => {
                  const o = minO + k;
                  const b = boxOf(o);
                  return (
                    <div
                      key={`slot${o}`}
                      aria-hidden
                      className="absolute left-0 top-0"
                      style={{
                        transform: `translate(${b.x}px, ${b.y}px)`,
                        width: b.w,
                        height: b.h,
                        borderRadius: radius,
                        zIndex: o === 0 ? 1 : 0,
                        boxShadow:
                          o === 0
                            ? "0 30px 70px -22px rgba(0,0,0,0.5)"
                            : "0 16px 34px -20px rgba(0,0,0,0.45)",
                      }}
                    />
                  );
                })}

                {items.map((item, i) => {
                  const o = offsetOf(i);
                  const isActive = o === 0;
                  const b = boxOf(o);
                  return (
                    <CenterPanel
                      key={item.name}
                      item={item}
                      isActive={isActive}
                      base={panelBase}
                      x={b.x}
                      y={b.y}
                      sx={b.w / panelBase}
                      sy={b.h / panelBase}
                      t={t}
                      reduce={!!reduce}
                      radius={radius}
                      overlay={overlay}
                      accent={accent}
                      showPlay={showPlay}
                      reveal={isActive && shouldPlay}
                      playing={playing}
                      onActivate={() => activate(i)}
                      onTogglePlay={togglePlay}
                      videoRef={isActive ? videoRef : undefined}
                    />
                  );
                })}
              </>
            )}
          </div>
        </div>
      </div>
    );
  }

  // ── ROW: a flat left-to-right strip; the active grows in place ──
  return (
    <div
      ref={rootRef}
      onMouseLeave={() => {
        if (useHover) setPlaying(false);
      }}
      className={`flex h-full w-full flex-col overflow-hidden sm:flex-row ${className}`}
      style={{ gap, padding: pad }}
    >
      {items.map((item, i) => {
        const isActive = i === active;
        return (
          <motion.div
            key={item.name}
            {...(useHover ? { onMouseEnter: () => activate(i) } : { onClick: () => activate(i) })}
            animate={{ flexGrow: isActive ? 22 : 1 }}
            transition={t}
            style={{
              flexBasis: "3.25rem",
              borderRadius: radius,
              boxShadow: isActive ? "0 24px 60px -18px rgba(0,0,0,0.5)" : "none",
              zIndex: isActive ? 2 : 1,
              willChange: "flex-grow",
            }}
            className="group relative min-w-0 cursor-pointer overflow-hidden bg-neutral-900"
            role="button"
            aria-label={item.name}
            aria-pressed={isActive}
          >
            {rowInner(item, isActive, i)}
          </motion.div>
        );
      })}
    </div>
  );
}

/**
 * One centre panel: a fixed `base`×`base` square positioned + sized purely with
 * transforms (x/y translate, scaleX/scaleY). The media and vertical name are
 * counter-scaled by the exact inverse of the panel scale — read live off the same
 * motion value — so the crop never distorts, even mid-spring, and nothing repaints.
 */
function CenterPanel({
  item,
  isActive,
  base,
  x,
  y,
  sx,
  sy,
  t,
  reduce,
  radius,
  overlay,
  accent,
  showPlay,
  reveal,
  playing,
  onActivate,
  onTogglePlay,
  videoRef,
}: {
  item: SpotlightItem;
  isActive: boolean;
  base: number;
  x: number;
  y: number;
  sx: number;
  sy: number;
  t: Transition;
  reduce: boolean;
  radius: number;
  overlay: number;
  accent: string;
  showPlay: boolean;
  reveal: boolean;
  playing: boolean;
  onActivate: () => void;
  onTogglePlay: () => void;
  videoRef?: React.RefObject<HTMLVideoElement | null>;
}) {
  const mx = useMotionValue(x);
  const my = useMotionValue(y);
  const msx = useMotionValue(sx);
  const msy = useMotionValue(sy);
  // exact inverse of the panel scale, tracked live → media stays undistorted
  const isx = useTransform(msx, (v) => (v ? 1 / v : 1));
  const isy = useTransform(msy, (v) => (v ? 1 / v : 1));

  useEffect(() => {
    const opts: Transition = reduce ? { duration: 0 } : t;
    const runs = [
      animate(mx, x, opts),
      animate(my, y, opts),
      animate(msx, sx, opts),
      animate(msy, sy, opts),
    ];
    return () => runs.forEach((r) => r.stop());
    // eslint-disable-next-line react-hooks/exhaustive-deps
  }, [x, y, sx, sy, reduce]);

  return (
    <motion.div
      onClick={onActivate}
      role="button"
      aria-label={item.name}
      aria-pressed={isActive}
      className="group absolute left-0 top-0 cursor-pointer overflow-hidden bg-neutral-900"
      style={{
        x: mx,
        y: my,
        scaleX: msx,
        scaleY: msy,
        width: base,
        height: base,
        transformOrigin: "0 0",
        borderRadius: radius,
        zIndex: isActive ? 3 : 2,
        willChange: "transform",
      }}
    >
      <Media item={item} active={isActive} reveal={reveal} t={t} videoRef={videoRef} counter={{ isx, isy }} />
      <Overlays isActive={isActive} overlay={overlay} t={t} />
      <VerticalName name={item.name} isActive={isActive} counter={{ isx, isy }} />
      <Meta item={item} isActive={isActive} accent={accent} />
      {showPlay && (
        <PlayButton
          name={item.name}
          isActive={isActive}
          playing={playing}
          accent={accent}
          reduce={reduce}
          onActivate={onActivate}
          onTogglePlay={onTogglePlay}
        />
      )}
    </motion.div>
  );
}

type Counter = { isx: MotionValue<number>; isy: MotionValue<number> };

function Media({
  item,
  active,
  reveal,
  t,
  videoRef,
  counter,
}: {
  item: SpotlightItem;
  active: boolean;
  reveal: boolean;
  t: Transition;
  videoRef?: React.RefObject<HTMLVideoElement | null>;
  counter?: Counter;
}) {
  return (
    <motion.div
      className="absolute inset-0"
      style={counter ? { scaleX: counter.isx, scaleY: counter.isy, transformOrigin: "center" } : undefined}
    >
      {item.poster && (
        <motion.img
          src={item.poster}
          alt={item.name}
          draggable={false}
          className="absolute inset-0 h-full w-full select-none object-cover"
          animate={{ opacity: reveal ? 0 : 1 }}
          transition={t}
        />
      )}
      {active && (
        <video
          ref={videoRef}
          src={item.video}
          poster={item.poster}
          muted
          loop
          playsInline
          preload="metadata"
          className="absolute inset-0 h-full w-full object-cover"
          style={{ opacity: reveal ? 1 : 0, transition: "opacity .45s ease" }}
        />
      )}
    </motion.div>
  );
}

function Overlays({ isActive, overlay, t }: { isActive: boolean; overlay: number; t: Transition }) {
  return (
    <>
      <div
        aria-hidden
        className="pointer-events-none absolute inset-0"
        style={{
          background: `linear-gradient(to top, rgba(0,0,0,${overlay + 0.28}) 0%, rgba(0,0,0,${overlay * 0.12}) 42%, rgba(0,0,0,${isActive ? 0.04 : overlay * 0.55}) 100%)`,
        }}
      />
      <motion.div
        aria-hidden
        className="pointer-events-none absolute inset-0 bg-black"
        animate={{ opacity: isActive ? 0 : 0.28 }}
        transition={t}
      />
    </>
  );
}

function VerticalName({ name, isActive, counter }: { name: string; isActive: boolean; counter?: Counter }) {
  return (
    <motion.span
      aria-hidden
      className="pointer-events-none absolute inset-0 grid select-none place-items-center whitespace-nowrap text-sm font-semibold uppercase tracking-[0.24em] text-white [writing-mode:vertical-rl]"
      style={counter ? { scaleX: counter.isx, scaleY: counter.isy } : undefined}
      animate={{ opacity: isActive ? 0 : 0.94 }}
      transition={{ duration: 0.25 }}
    >
      {name}
    </motion.span>
  );
}

function Meta({ item, isActive, accent }: { item: SpotlightItem; isActive: boolean; accent: string }) {
  return (
    <motion.div
      className="pointer-events-none absolute inset-x-0 bottom-0 p-5 sm:p-6"
      animate={{ opacity: isActive ? 1 : 0, y: isActive ? 0 : 12 }}
      transition={{ duration: 0.4, delay: isActive ? 0.12 : 0, ease: [0.22, 1, 0.36, 1] }}
    >
      {item.quote && (
        <p className="mb-3 max-w-[26ch] text-balance text-sm font-medium leading-snug text-white/90 sm:text-base">
{item.quote}
        </p>
      )}
      <span aria-hidden className="mb-2.5 block h-[3px] w-7 rounded-full" style={{ background: accent }} />
      <p className="text-xl font-bold tracking-tight text-white sm:text-2xl">{item.name}</p>
      {item.role && (
        <p
          className="mt-1 text-xs font-semibold uppercase tracking-[0.18em]"
          style={{ color: accent, opacity: 0.85 }}
        >
          {item.role}
        </p>
      )}
    </motion.div>
  );
}

function PlayButton({
  name,
  isActive,
  playing,
  accent,
  reduce,
  onActivate,
  onTogglePlay,
}: {
  name: string;
  isActive: boolean;
  playing: boolean;
  accent: string;
  reduce: boolean;
  onActivate: () => void;
  onTogglePlay: () => void;
}) {
  const isPlaying = isActive && playing;
  return (
    <motion.button
      type="button"
      aria-label={isPlaying ? `Pause ${name}` : `Play ${name}`}
      onClick={(e) => {
        e.stopPropagation();
        if (!isActive) onActivate();
        else onTogglePlay();
      }}
      className="absolute left-1/2 top-1/2 grid size-14 -translate-x-1/2 -translate-y-1/2 place-items-center rounded-full"
      style={{ background: "rgba(12,12,14,0.42)", boxShadow: "inset 0 0 0 1px rgba(255,255,255,0.35)" }}
      animate={{ opacity: isActive ? 1 : 0, scale: isActive ? 1 : 0.6 }}
      transition={{ duration: 0.3, delay: isActive ? 0.12 : 0 }}
      whileHover={reduce ? undefined : { scale: 1.08 }}
      whileTap={reduce ? undefined : { scale: 0.92 }}
    >
      {isPlaying ? (
        <Pause className="size-5" style={{ color: accent }} fill="currentColor" />
      ) : (
        <Play className="size-5 translate-x-0.5" style={{ color: accent }} fill="currentColor" />
      )}
    </motion.button>
  );
}

function useHoverCapable() {
  const [ok, setOk] = useState(true);
  useEffect(() => {
    const mq = window.matchMedia("(hover: hover) and (pointer: fine)");
    const update = () => setOk(mq.matches);
    update();
    mq.addEventListener("change", update);
    return () => mq.removeEventListener("change", update);
  }, []);
  return ok;
}

Keep in mind

Some components here are recreations of the best interactions out there. I don't claim to be the original creator — this is my attempt to study, replicate, and often add a few extra features. I've tried to credit everyone; if I missed something, let me know.

Contact

Found a bug or an issue? Drop a mail — hello@harshpandav.dev

License & Usage

  • Free to use and modify in personal and commercial projects.
  • Attribution to Harsh Dev UI is appreciated but not required.
  • MIT licensed.

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